The Curse of Chaos

Introduction

The Empire

Largest and most powerful of all the countries of the Old World, The Empire is your homeland. Its history goes back some two-and-a-half thousand years, to the earliest days of Human develop ment. Its founder was the legendary warrior Sigmar Heldenhammer, Hammer of the Goblins, who united the warring Human tribes and, in alliance With the Old World Dwarfs, drove the Goblin hordes from the Old World back into the Dark Lands beyond the Worlds Edge Mountains. Later, the legends tell, he was accepted into the ranks of the gods, and now his religion is the most powerful of all The Empire’s many cults. Indeed, the Cult’s high priest, the Grand Theogonist, is the Emperor’s closest adviser.

The current Emperor, Karl-Franz I, was elected (by those few provincial rulers known as Electors) ten years ago, and crowned in Altdorf by the Grand Theogonist. He is still a young man, and the people have great hopes that, under his benevolent leadership, The Empire is poised on the brink of a new golden age.

For one reason or another, your group has been thrown together outside a coaching inn called the Coach and Horses, not far from the country town of Delberz. Each of you has his or her own reasons for wanting to try a life of adventure, but none has any experience to speak of. Still, the glittering Imperial Capital is but two day’s coach journey away, and where better to start a life of adventure?

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